One modifier, one tower. Add the BT Tower Generator modifier to any mesh and a complete tower builds itself live: mass, setbacks and crown, facade bays, technical floors and roof plant. Every input is a regular modifier field, so you can drag it, keyframe it or drive it.
Endless variations. Separate seeds for the mass, facade, ads and lights. Keep a silhouette you like and re-roll only its lights.
Six building families. Belt, Terrace, Notched, Blocks, Tech and Shophouse each have their own silhouette and facade system.
Day and night. Under a hazy afternoon sun the neon keeps burning. After dark the rooms light up floor by floor, with fake interior depth and curtains.
Real materials. CC0 PBR sets are box-projected in metres. Each panel has its own tone, and grime streaks down from every joint.
Screens and neon, never text. LED screens play 13 animated pictogram ads, and signs use pictograms only. There is no lettering and there are no real brands.
Whole cities, one command. The city builder places hundreds of towers on a street grid. Choose a layout (grid, downtown, strip or megablock) or set your own blocks, block size and street width.
Street-level life. The builder adds 16 shop types, neon totems, sign gantries with pictogram direction signs, traffic lights, cables and bollards.
A kit to start from. Towers, mid-rises and shophouses: 30 buildings ready to place by hand.
Built for big scenes. Small parts drop beyond a distance from your camera, so a full-city aerial at 1080p fits in an 8 GB GPU. Every building stays a live modifier.
| Building | Six families with their own masses, crowns and facade systems.
- Family, Seed
- Floors (12 to 180)
- Width, Depth
- Setback, Asymmetry
|
| Facade | Vertical fins, horizontal bands and industrial panels, with frames, recesses and technical floors.
- Facade Seed
- Floor Height
- Bay Width
- Tech Detail, Weathering
|
| Ads and signs | LED belts, framed screens, blade signs, roof boards and neon, using pictograms only.
- Ad Seed
- Ads, Signs (density)
- Screens on/off
- Load your own images
|
| Lights | Lit rooms with interior depth and curtains, and neon in five colours.
- Light Seed
- Lit Windows
- Neon on/off
|
| Animation | Moving parts on the scene clock.
- Delivery drones
- Sky traffic
- Panoramic elevator
- Turning ad tower
- Crown ticker
|
| City builder | One command builds a whole city around the generator.
- Grid, downtown, strip, megablock
- Custom blocks and streets
- Lamps, totems, gantries
- Rail, skybridges, bay
|
| Performance | Small parts drop beyond a set distance from a camera object.
- LOD Camera
- LOD Distance
- Realize Instances
|
| Materials | ambientCG PBR sets (CC0), embedded in the .blend files and box-projected in metres. |
| Compatibility | Blender 5.2 or newer (tested on 5.2 LTS). Renders with Cycles and Eevee. |
Generator
CyberCityGenerator.blend: the modifier with a demo tower in a night studio. It is also an asset in Add Modifier > Cyber City.
Demo city
CyberCity_Demo.blend: about 230 buildings, ready to render.
City builder
build_city.py and the full Python source (GPL-3.0).
Textures and docs
CC0 PBR sets, 13 animated ad loops, and a README that explains every input.
Scripts: GPL-3.0-or-later. Textures: CC0. Your renders are yours to use commercially.