A lineup of procedural cyberpunk towers, mid-rises and shophouses in hazy daylight

Cyberpunk cities
in a single modifier

Cyber City Generator builds detailed neon skyscrapers live from one Geometry Nodes modifier, then grows them into entire cities with streets, shops and signage.

6Building families
16Shop types
13Animated ad loops
4+City layouts

Features

One modifier, one tower. Add the BT Tower Generator modifier to any mesh and a complete tower builds itself live: mass, setbacks and crown, facade bays, technical floors and roof plant. Every input is a regular modifier field, so you can drag it, keyframe it or drive it.
A tower being generated step by step while the modifier values change
Endless variations. Separate seeds for the mass, facade, ads and lights. Keep a silhouette you like and re-roll only its lights.
Seed shuffle
Six building families. Belt, Terrace, Notched, Blocks, Tech and Shophouse each have their own silhouette and facade system.
Six building families side by side
Day and night. Under a hazy afternoon sun the neon keeps burning. After dark the rooms light up floor by floor, with fake interior depth and curtains.
A divider sweeps across the same tower from night to day
Real materials. CC0 PBR sets are box-projected in metres. Each panel has its own tone, and grime streaks down from every joint.
Material pass sweeping up a clay tower
Screens and neon, never text. LED screens play 13 animated pictogram ads, and signs use pictograms only. There is no lettering and there are no real brands.
Hero tower with screens and drones at night
Whole cities, one command. The city builder places hundreds of towers on a street grid. Choose a layout (grid, downtown, strip or megablock) or set your own blocks, block size and street width.
City layout plan, then the rendered aerial
Street-level life. The builder adds 16 shop types, neon totems, sign gantries with pictogram direction signs, traffic lights, cables and bollards.
Street with shops and a sign gantry in daylight
A kit to start from. Towers, mid-rises and shophouses: 30 buildings ready to place by hand.
Kit of towers, mid-rises and shophouses in daylight
Built for big scenes. Small parts drop beyond a distance from your camera, so a full-city aerial at 1080p fits in an 8 GB GPU. Every building stays a live modifier.
Flythrough of the generated city

Technical specification

Building

Six families with their own masses, crowns and facade systems.

  • Family, Seed
  • Floors (12 to 180)
  • Width, Depth
  • Setback, Asymmetry
Facade

Vertical fins, horizontal bands and industrial panels, with frames, recesses and technical floors.

  • Facade Seed
  • Floor Height
  • Bay Width
  • Tech Detail, Weathering
Ads and signs

LED belts, framed screens, blade signs, roof boards and neon, using pictograms only.

  • Ad Seed
  • Ads, Signs (density)
  • Screens on/off
  • Load your own images
Lights

Lit rooms with interior depth and curtains, and neon in five colours.

  • Light Seed
  • Lit Windows
  • Neon on/off
Animation

Moving parts on the scene clock.

  • Delivery drones
  • Sky traffic
  • Panoramic elevator
  • Turning ad tower
  • Crown ticker
City builder

One command builds a whole city around the generator.

  • Grid, downtown, strip, megablock
  • Custom blocks and streets
  • Lamps, totems, gantries
  • Rail, skybridges, bay
Performance

Small parts drop beyond a set distance from a camera object.

  • LOD Camera
  • LOD Distance
  • Realize Instances
Materials

ambientCG PBR sets (CC0), embedded in the .blend files and box-projected in metres.

Compatibility

Blender 5.2 or newer (tested on 5.2 LTS). Renders with Cycles and Eevee.

What's included

Generator

CyberCityGenerator.blend: the modifier with a demo tower in a night studio. It is also an asset in Add Modifier > Cyber City.

Demo city

CyberCity_Demo.blend: about 230 buildings, ready to render.

City builder

build_city.py and the full Python source (GPL-3.0).

Textures and docs

CC0 PBR sets, 13 animated ad loops, and a README that explains every input.

Scripts: GPL-3.0-or-later. Textures: CC0. Your renders are yours to use commercially.