Geometry Nodes · Drag & Drop Asset Library · Blender 4.5+

Stylized Buildings & Cities

Drag a whole stylized city into your scene. 24 procedural building styles and 7 city generators — sci-fi, medieval fantasy, Japanese, wild west, desert and post-apocalyptic — built entirely with Geometry Nodes. Every asset stays fully editable: change one seed and you get a new building, or a whole new town.

31 drag & drop assets 100% Geometry Nodes No add-on needed Toon outlines built in Tested on 4.5 LTS & 5.2
Isometric stylized sci-fi city generated with Geometry Nodes
24building styles
7city generators
950+modular kit pieces
196plants & city props

Right inside Blender

Pick a city in Blender’s Asset Browser and drop it into the viewport. It arrives with its generator as a modifier: change Seed and the whole town is rebuilt, raise Blocks and it grows.

Dragging a city from the Blender Asset Browser into the viewport and changing its modifier inputs

Real Blender 4.5 interface: Asset Browser → viewport → modifier panel

Six themes. One drag each.

Every theme comes with its own buildings, plants, street furniture, park centre pieces and ground colours — plus a Mixed city that uses all 24 styles at once.

The seven city generators, one after another

Same seed, seven city generators

Built like a real city

Not just buildings dropped on a grid: blocks, sidewalks, gardens, parks and streets are generated together, so every layout reads as a place.

City blocks & plots

Raised sidewalks with curbs around every block. Buildings sit at the front of their plot and face their street, corner buildings sometimes turn to the side street, and backyards fill up with trees.

Parks with character

Whole blocks become parks with lawns, paths, a plaza, benches and lamps — and a themed centre piece: fountains, a koi pond with a red bridge, a medieval market, an oasis, a windmill or a broken fountain.

Streets that read

Lane dashes that skip the crossings, zebra crosswalks, street trees in pits, corner lamps, benches, hydrants, barrels — and road decals: cracks, potholes, puddles, manholes, cherry petals, tumbleweeds.

Lush toon nature

112 stylized plant pieces: layered broadleaf, cherry and autumn trees, firs, Japanese cloud pines, palms, bamboo, cacti, agaves, bushes and flower beds — scattered in natural groves with open lawns.

Close-up of a sci-fi street with trees, crosswalks and lamps

Sidewalks, street trees, crosswalks

Close-up of a park with a fountain

Park block with fountain plaza

Japanese park with koi pond and bridge

Japanese koi pond & cherry trees

Medieval market around a well

Medieval market square

Drag. Drop. Done.

Every building and every city is an object asset. There is nothing to set up first: no base object, no modifier to add, no script.

Add the library
Point Blender’s Asset Libraries at the folder once.

Drag an asset into the viewport
A building or a full city appears where you drop it.

Tweak it in the modifier panel
Seed, size, floors, blocks, parks, colours — all live.

All 24 building styles

All 24 building styles

Blender with the Stylized Buildings asset library and the city modifier panel

The Stylized Buildings library in Blender’s Asset Browser, with every city input in the modifier panel

Infinite variations

Every city is generated from a seed. Change it, or change the number of blocks and plots, and the whole town rebuilds itself — buildings, gardens, parks, trees and props included.

Medieval city with different seeds

New seed, new town

Desert city growing block by block

From one block to twelve

Japanese city turntable

Fully 3D — good from every side

Building growing floor by floor

Floors, width, depth, wings, towers

The seven cities

Sci-Fi city
Sci-FiNeon towers, eco offices, cafes, fountains, crosswalks
Medieval Fantasy city
Medieval FantasyTudor houses, taverns, keeps, wizard towers, markets
Japanese city
JapaneseMachiya, pagodas, tea houses, cherry trees, koi ponds
Wild West city
Wild WestSaloons, stores, sheriff, boardwalks, cacti, windmills
Desert city
DesertAdobe houses, bazaars, domed halls, palms, oases
Post-Apocalyptic city
Post-ApocalypticScrap shacks, bunkers, ruins, cracked roads, dead trees
Mixed city
MixedAll 24 styles in one city

24 detailed building styles

Each style is built from its own modular kit — wall modules, windows, doors, roofs with thousands of tiles, chimneys, dormers, balconies, signs, rooftop machinery and yard props — and drops in as a standalone asset too.

ThemeStyles
Sci-FiMedical Tower, Eco Office, Industrial Slum, Cozy Cafe, Neon Night, Residential Pastel
Medieval FantasyTudor Townhouse, Stone Cottage, Tavern & Inn, Blacksmith, Wizard Tower, Guard Keep
JapaneseMachiya Townhouse, Pagoda, Tea House
Wild WestSaloon, General Store, Sheriff Office
DesertAdobe House, Bazaar Shop, Domed Hall
Post-ApocalypticScrap Shack, Wasteland Bunker, Ruined Block
Medieval Fantasy styles, four variations each
Sci-Fi styles, four variations each
Japanese styles, four variations each
Desert styles, four variations each

Random variations of every style — same generator, different seeds and sizes

Nature that makes it feel alive

Toon foliage with warm, bright tops and cool, darker undersides, a subtle colour shift on every plant, and noise-driven groves so parks get open lawns and shady corners.

Plant catalogue

A slice of the plant library: one row per theme

Desert oasis park
Post-apocalyptic streets

Everything is a slider

PanelInputs
LayoutSeed, Blocks X / Y, Plots X / Y, Plot Size, Street Width, Sidewalk Width
BuildingsGardens, Parks, Frontage, Corner Turn, Size Variation, Floor Variation, Yard
NatureStreet Trees, Tree Spacing, Garden Trees, Bushes & Flowers, Plant Scale
GroundLane Lines, Crosswalks, Road Decals, Street Props, Diorama Base, Base Depth & Margin
ColoursRoad, Sidewalk, Curb, Lot, Grass, Line, Plaza, Soil, Water, Terrain
Building stylesSeed, Width, Depth, Floors, Window Density, Props, Yard, Wing, Tower, Roof Props, Dormers, Chimneys, 13 colour roles, Window Glow, Grime
LookToon outline on / off, Outline Thickness

What’s included

  • Asset library .blend with 31 object assets and previews
  • Asset catalogs: one per theme, plus Cities
  • The core SB Building Generator node group for your own kits
  • Documentation (install, inputs, tips)

Requirements

  • Blender 4.5 or newer (tested on 4.5 LTS and 5.2 LTS)
  • Renders in EEVEE and Cycles
  • No add-on, no Python, no internet connection
  • Any system Blender runs on (plain .blend)
Good to know: buildings are fully detailed, so cities are heavy. A default 3×2-block city is roughly 1 to 6.5 million triangles depending on the theme. Turn the outline off while you work, or apply the modifier once the layout is final.

FAQ

Do I need to know Geometry Nodes?

No. Drag an asset in and use the sliders in the modifier panel. The node trees are open if you want to dig in.

Can I use only the buildings, without a city?

Yes. Every one of the 24 styles is its own drag & drop asset.

Can I put a city on my own terrain?

Yes. Turn off Diorama Base and the city sits at street level on the object origin.

Can I make the result static?

Apply the modifier to get a regular mesh with materials, ready to edit or export.

Can I add my own building pieces?

Add the SB Building Generator node group from the Core catalog and plug your own kit collections into its Kit inputs.

Build a whole town in seconds

24 buildings · 7 cities · 6 themes · fully procedural · drag & drop