VOXEL VFX 3D

Documentation

1

Install the library

  1. Unzip VoxelVFX3D_Library.zip somewhere it can stay, for example Documents/Blender Assets/Voxel VFX 3D. The folder holds Voxel VFX 3D.blend, its catalogs, a README and the license.
  2. In Blender open Edit > Preferences > File Paths > Asset Libraries, press + and pick that folder.
  3. Leave the import method on Append (Reuse Data): every effect you add shares one copy of the player node group.

Voxel VFX 3D is not an add-on. There is nothing to enable, and a .blend you send to someone else plays the effects as long as they have Blender 5.2 or newer.

2

Use an effect

  1. Turn any area into an Asset Browser (the timeline works well) and choose the Voxel VFX 3D library at the top left.
  2. Pick a category on the left, or type in the search field: fire, portal, coin.
  3. Drag an effect into the 3D viewport and let go. It lands on the surface under the cursor.
  4. Press play (Space). Every effect loops from frame 1.

An effect is an ordinary object: move, rotate and scale it, parent it to something, duplicate it with Shift D. Its mesh is empty; the Voxel VFX 3D modifier builds the cubes for the current frame, so the effect only appears when the modifier is on.

Change an effect's size by scaling the object, or with Pixel Size in the modifier's Baked Effect panel (the size of one art pixel, 0.025 m by default).

3

Modifier inputs

Select an effect and open the Modifiers tab (the wrench) in the Properties editor.

InputWhat it does
Start FrameThe scene frame the effect starts on. Offset copies of the same effect so they don't move in step.
SpeedPlayback speed: 0.5 is half speed, 2 is twice as fast.
LoopOn for every effect by default. Turn it off to play a one-shot (an explosion, a hit, a level-up) once from Start Frame; before and after that it shows nothing.
Voxel SizeThe size of the cubes, 0.025 m by default. A bigger size keeps the effect as big but uses chunkier cubes: less detail, far fewer cubes, faster.
Viewport Simplify1 to 8. In the viewport only, the cubes are this many times bigger. Renders always use Voxel Size.
LOD Distance0 is off. Otherwise the cubes get one step coarser for every this many metres the effect is from the active camera.
GlowHow much the voxels shine by themselves.
LightHow strongly the effect's own glow tints its voxels.

Baked Effect panel

Pixel SizeThe size of one art pixel: the effect's scale.
Voxels, Index, PaletteThe baked effect, as three images packed in the file. Leave them as they are.
Frames, FPSThe effect's own frame count and frame rate. Use Speed to change timing, not these.
4

Timing

5

Performance

6

Rendering

EEVEE

The voxels are emissive. For the glow around them, open the Compositing workspace, press New to start a compositor node tree and add a Glare node set to Bloom between Render Layers and the output (a threshold around 0.5 to 1 works well). Point or area lights near bright effects (a campfire, a torch) sell the light they give off.

Cycles

Effects light their surroundings by themselves. Add bloom in the compositor the same way if you want the halo.

Pixel art looks best with a dark world and a little fog or bloom. The library's preview renders use a near-black world and bloom.

7

What's inside

244 effects in 21 catalogs:

Transitions are wall-sized objects (4 x 2.25 m at the default size) that close and open again. Weather fills a deep volume, about 8 x 4.5 m wide and several metres deep. Status effects show on a small stand-in figure.

8

Troubleshooting

I dropped an effect and nothing shows

Check the modifier is enabled in the viewport, and that Loop is on, or that the current frame is after Start Frame. Some effects start small (a spark that grows into an explosion): play a few frames.

It looks flat or dull

Add bloom (see Rendering) and use a dark world. In Solid view the voxels show without their glow: switch to Material Preview or Rendered.

The library doesn't appear in the Asset Browser

Make sure the folder you added in Preferences is the one with Voxel VFX 3D.blend and blender_assets.cats.txt in it, then pick the library in the Asset Browser's top-left menu. Blender 5.2 or newer is needed.

The viewport is slow

Raise Viewport Simplify, set LOD Distance, or a bigger Voxel Size on effects far from the camera.

9

Credits and license

Based on pixelfx, MIT License, Copyright (c) 2026 Patch, Copyright (c) 2026 Hugo Duprez. The fire, smoke and particle recipes adapt Sprite Fusion's open-source pixel art VFX, MIT License, Copyright (c) 2026 Hugo Duprez. The moves adapt Hollow Crown, MIT License, Copyright (c) 2026 rehan-remade. The full texts are in the library's LICENSE file.