VOXEL VFX 3D

244 pixel-art effects, rebuilt as real 3D voxels.

Fire, explosions, magic, lightning, water, weather, impacts, critters and more: every frame of every effect baked into voxels, one art pixel per cube. Drag an effect from Blender's Asset Browser into your scene and press play. It loops, it glows, and it is a real 3D object you can look at from any side.

Blender 5.2+ 244 effects 21 categories Asset Browser drag & drop No add-on Seamless loops EEVEE & Cycles
All 244 effects

Pick a category, watch them loop.

Brazier
Campfire
Candle
Fire breath
Fire ring
Fire tornado
Fireball
Flame pillar
Flamethrower
Meteor
Spirit flame
Torch
Barrel explosion
Big explosion
Cartoon POW
Dirt explosion
Firework burst
Firework rocket
Grenade
Implosion
Nuke
Plasma explosion
Explosion
Smoke bomb
Arcane beam
Arcane missiles
Arcane orb
Blink in
Blink out
Magic circle cast
Mana burst
Portal
Rune circle
Spell charge
Star fall
Time stop
Ball lightning
Chain lightning
Charge up
Electrified
Lightning strike
Plasma ball
Spark arc
Storm cloud
Tesla coil
Thunderclap
Zap hit
Blizzard vortex
Freeze
Frost breath
Frost nova
Ice crystal
Ice lance
Ice shatter
Ice spikes
Icicle fall
Snowflake burst
Bubbles
Drip
Fountain
Geyser
Rain splash
Ripples
Splash
Water jet
Water orb
Waterfall
Wave crash
Whirlpool
Acid splash
Boulder
Earth spike
Healing bloom
Leaf storm
Poison cloud
Quake
Root snare
Spore burst
Thorns
Tornado
Toxic puddle
Vine whip
Blessing
Divine shield
Feather burst
Halo
Healing ring
Heal
Holy pillar
Resurrection
Smite
Sunburst
Black hole
Curse
Dark explosion
Eclipse
Grasping hands
Hex sigil
Life steal
Necro skulls
Shadow flames
Shadow tendrils
Soul drain
Void orb
EMP blast
Energy core
Force field
Glitch
Hologram
Jetpack
Laser grid
Scanner
Teleporter pad
Tractor beam
Warp in
Warp out
Chest open
Coin spin
Collect burst
Crystal shard
Gem spin
Heart pickup
Key glint
Loot beam
Potion
Power star
XP orb
Arrow
Bullet tracer
Cannon shot
Energy disc
Signal flare
Homing missile
Laser bolt
Magic missile
Pistol shot
Shotgun blast
SMG burst
Plasma shot
Rocket
Claw swipe
Dagger flurry
Double slash
Hammer smash
Heavy cleave
Scythe reap
Spear sweep
Spin slash
Sword slash
Thrust
Uppercut
Whip crack
Blunt hit
Bullet impact
Critical hit
Ground slam
Heavy landing
Hit flash
Hit spark
Impact frame
Parry
Ricochet
Shield block
Arrow shot
Dash strike
Earth stomp
Fireball throw
Ground pound
Holy smite
Ice lance throw
Lightning call
Meteor call
Pistol shots
Rocket launcher
Sword combo
Bleeding
Burning
Charmed
Confused
Cursed
Frozen
Haste
Petrified
Poisoned
Rage
Sleep
Slowed
Stunned
Coin drop
Disintegrate
Dissolve burn
Egg hatch
Poof
Respawn beam
Shatter death
Soul rise
Spawn portal
Summon rise
Bat
Bird
Butterfly
Eyeball
Fish school
Flying skull
Frog
Ghost
Jellyfish
Slime
Snake
Wisp
Aurora
Blizzard
Cherry blossoms
Clouds
Falling leaves
Fireflies
Fog
God rays
Rain
Shooting stars
Snow
Storm
Blinds
Burn away
CRT off
Diamond wipe
Glitch wipe
Iris
Pixel dissolve
Shatter wipe
Slash wipe
Star iris
Achievement
Coin collect
Combo counter
Confetti
Countdown
Crit number
Damage number
Exclamation
Health bar hit
Heart lost
Level up
Quest complete

Every tile is the real asset, rendered in Blender from the isometric angle with its name under it. Hover a tile for what the effect does.

Drag. Drop. Done.

Straight from the Asset Browser.

  1. Add the Voxel VFX 3D folder once in Preferences > File Paths > Asset Libraries.
  2. Open an Asset Browser, pick a category or search by name.
  3. Drag an effect into the viewport. It lands on the surface under the cursor. Press play.

No add-on to install or enable: the library is a .blend file. Every effect is a mesh object with one Geometry Nodes modifier.

Real 3D

Not sprites on cards. Voxels, from any side.

  • Orbs are balls, rings lie on the ground or stand as hoops, shields are domes
  • Water rises and falls, a whirlpool is a funnel, a tornado a hollow spinning one
  • Sparks, shards, leaves and smoke fly every way, not just left and right
  • Damage numbers and UI letters are solid blocks you can orbit round
  • Timing, colours and motion are the originals': the voxels are baked from each effect's own code, frame by frame
One modifier

The same few inputs on every effect.

Start Framethe scene frame it starts on
Speedfaster or slower
Loopon by default; off plays a one-shot once
Voxel Sizecube size: bigger is coarser and lighter, same overall size
Viewport Simplifycoarser in the viewport only
LOD Distancecoarser with distance from the camera
Glow / Lighthow much it shines, and how its glow tints the voxels

Read the documentation →

An effect selected in Blender with the Voxel VFX 3D modifier open
Voxel Size

Same size, less detail, far fewer cubes.

A bigger Voxel Size keeps the effect exactly as big and just uses chunkier cubes. In the fountain on the right, twice the voxel size has about a quarter of the cubes and four times has about a fourteenth.

With LOD Distance effects far from the camera get coarser by themselves, and Viewport Simplify keeps the viewport light while renders stay sharp, so you can fill a whole scene.

The fountain at voxel size x1, x2 and x4 with its cube counts
All of them at once

Every effect, in one scene.

All 244 effects in one Blender scene, a row per category, rendered in EEVEE with bloom.

244effects
21categories
1modifier
0add-ons to install
Getting started

Up and running in a minute.

  1. Unzip VoxelVFX3D_Library anywhere, for example in your Documents.
  2. Edit > Preferences > File Paths > Asset Libraries, press + and pick that folder.
  3. Open an Asset Browser, choose Voxel VFX 3D and drag an effect into your scene.

Requires Blender 5.2 or newer. Works in EEVEE and Cycles. Documentation

Questions
Is it an add-on?

No. It is an asset library: one .blend file with 244 effect objects in 21 catalogs. Nothing to install or enable, and the files you share open anywhere with Blender 5.2+.

EEVEE or Cycles?

Both. In EEVEE, add a Glare node set to Bloom in the compositor for the glow. In Cycles the glowing voxels light the scene around them.

Can an explosion play just once?

Yes. Every effect loops by default; turn Loop off and it plays once from its Start Frame.

Will many effects slow Blender down?

Use Viewport Simplify 2 or 3 while you work and LOD Distance around 10 m for big scenes. A bigger Voxel Size cuts the cube count a lot.

Can I use them in commercial work?

Yes: in your renders, animations and games.

Credits

Based on pixelfx by Patch and Hugo Duprez (MIT License). The fire, smoke and particle recipes adapt Sprite Fusion's pixel art VFX (MIT, Hugo Duprez); the moves adapt Hollow Crown (MIT, rehan-remade). Every effect was rebuilt in 3D for this library; the full license text ships with it.